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Counter Strike Condition Zero 2 multiplayer video game and the follow-up to Counter-Strike. The game was released in 2004 by using the Half-Life engine GoldSrc. CS: CZ features a multiplayer mode, which displays the most character models, textures, maps and other graphical tweaks. Unlike other Counter-Strike games, Condition Zero also contains a single-player mission pack with the player playing as counter-terrorist with bots. Players unlock maps and more effective bot colleagues as he passes certain requirements for each map while playing as a counter terrorist. These requirements include targets such as "kill 3 enemies with a Bullpup" or "win a round in 60 seconds". Counter-Strike bots are a vital part of Condition Zero gameplay.
Condition Zero started development in 2000 by Rogue Entertainment, initially announced in May 2001 at E3 of that year. Rogue producer for the game, Jim Molinet, later that year moved to Sony and the development company went dead, leaving Valve with the development. Then, they gave it to Gearbox Software, developers of Half-Life expansion packs, so that Valve could focus on the development rival Team Fortress 2 and a new engine.
Gearbox created an overhaul of Counter-Strike with high quality models and better graphics, similar to Blue Shift compared to Half-Life. They also added alpha blending, allowing for realistic foliage and weather effects. They added a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec. They also placed explosive weapons such as a Molotov cocktail, tear gas bomb, and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.
After a few developmental delays, it missed a deadline late 2002 and has been handed over to Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions. They improve the AI original Half-Life to create the initial bot AI. It is expected to have a release in early 2003 with a secondary multiplayer mode, and developed with the Xbox version of Counter-Strike.
However, after declaring the game gold and hand out review copies of Ritual's work, Valve saw an average review score of around 60%. Companies revoke gold status and work on Condition Zero basically started again. Ritual share dropped to development, and development have been submitted to the relatively young Turtle Rock Studios, who easily restarted where Gearbox left off. They developed an updated bot AI was beta tested in Counter-Strike 1.6 before release. The final game contained version mirroring Gearbox version, along with 12 missions recovered from Ritual single-player portion, called Deleted Scenes.
MINIMUM SYSTEM REQUIREMENTS:
- OS: Windows 2000/XP
- Processor: Pentium 4 @ 1.5 GHz or Equivalent
- RAM: 128 MB
- Hard Disk: 1 GB Free
- VGA : 32 MB
- Keyboard & Mouse
- CD/DVD Rom Drive
- Internet Connection For Multipayer
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